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Pigment needs testers

Our C/GObject/Python rendering/animation framework bling engine behind Elisa is progressing and getting better after each Loic's commit. And so we need people to actually give it a try and help us to fill the GPU list support page to be able to fix potential issues and/or enhance Pigment's rendering performances. This list may also help people in quest for a good 3d graphics card suitable for Elisa. So far the recent nvidia ones running on the proprietary drivers are the most suitable. Let's hope that Nouveau drivers will be usable soon :-)

On Elisa front we are preparing new plugins, internationalization, linux packages and enhanced UPnP support thanks to an on-development Python/UPnP framework to be released very soon.

update: The UPnP framework named Coherence goes public

by Philippe Normand on Wed Dec 13 22:39:46 2006 (Viewed: 4801 / 5 comments )
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#.   julien on Thu Dec 14 09:13:46 2006
I didn't undersand how to add a card.
I put the result here in case you find it usefull.

Version:  1.3 Mesa 6.5.1
Renderer: Mesa DRI R200 20060602 AGP 4x NO-TCL
Vendor:  Tungsten Graphics, Inc.
Texture rectangle:          Yes
Texture non power of two:    No
Texture border clamp:        Yes
Multitexture:                Yes
Fragment program:            No
Pixel buffer object:        No
Per YUV component rendering: Yes
#.   phil on Thu Dec 14 09:49:08 2006

Julien,

The process to add your GPU is explained there: https://core.fluendo.com/pigment/trac/wiki/GPUSupport#how-to-add-your-gpu-comment

For the time being you need to set an environment variable. Maybe we should automate that and automagically report the informations to trac, probably using XML-RPC :-)

#.   zdzichu on Mon Dec 18 23:31:39 2006
Process is explained on Trac, but there is no Edit button anywhere :( So I'll paste here also:

Card is Matrox G550:
--- Pigment OpenGL status ------------------------
Version:  1.2 Mesa 6.4.1
Renderer: Mesa DRI G400 20050609 AGP 4x x86/MMX+/3DNow!+/SSE
Vendor:  VA Linux Systems Inc.
GLSL shaders: .............. No  (not used)
Per YUV component rendering: No  (not used)
Texture rectangle: ......... Yes (not implemented)
Fragment program: .......... No  (not implemented)
Pixel buffer object: ....... No  (not implemented)
--------------------------------------------------

CPU is at 100% but display looks smooth.
#.   phil on Mon Dec 18 23:48:58 2006

Yes, wiki page edit requires an account on the Trac. Unfortunately the infos you give are not very usable for that page. Export the following env variable (like explained in the GPUSupport page linked in the above article By The Way):

export PGM_DUMP_GPU_SUPPORT=1

And launch elisa or a pigment example. You'd get the infos to paste. If you don't want to register on the trac, just paste the infos here as a comment.

#.   zdzichu on Tue Dec 19 18:32:30 2006
My bad, I've exported variable, but used released code (0.1.1), not SVN. Here are current code results, on matrox G550:

Mesa DRI G400 20050609 AGP 4x x86/MMX+/3DNow!+/SSE
--------------------------------------------------

**Version:**
1.2 Mesa 6.4.1

**Vendor:**
VA Linux Systems Inc.

**Features:**

::

  maximum_texture_2d_size:  1024
  texture_rectangle: ...... ✓
  texture_non_power_of_two: ✗
  texture_border_clamp: ... ✗
  multisample: ............ ✓
  multisample_filter_hint:  ✗
  multitexture: ........... ✓ (2 units)
  texture_env_combine: .... ✓
  texture_env_dot3: ....... ✗
  fragment_program: ....... ✗
  vertex_buffer_object: ... ✗
  pixel_buffer_object: .... ✗
  blend_color: ............ ✗
  packed_pixels: .......... ✓
  multi_draw_arrays: ...... ✓
  framebuffer_object: ..... ✗
  copy_sub_buffer: ........ ✗
  shading_language: ....... ✗
  shader_objects: ......... ✗
  fragment_shader: ........ ✗
  vertex_shader: .......... ✗
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