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<title>Comments on article "Pigment needs testers"</title>
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<updated>December 19, 2006 05:32 PM</updated>
<author>
  <name>Philippe Normand</name>
</author>
<id>urn:md5:11329</id>
<generator uri="http://pythonfr.org/">Alinea</generator>



<entry>
<title>zdzichu on Pigment needs testers</title>
<author>
<name>zdzichu</name>
</author>
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<id>http://base-art.net/Comments/219/</id>
<updated>December 19, 2006 05:32 PM</updated>
<content type="html">
My bad, I've exported variable, but used released code (0.1.1), not SVN. Here are current code results, on matrox G550:&lt;br /&gt;
&lt;br /&gt;
Mesa DRI G400 20050609 AGP 4x x86/MMX+/3DNow!+/SSE&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
**Version:**&lt;br /&gt;
1.2 Mesa 6.4.1&lt;br /&gt;
&lt;br /&gt;
**Vendor:**&lt;br /&gt;
VA Linux Systems Inc.&lt;br /&gt;
&lt;br /&gt;
**Features:**&lt;br /&gt;
&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp; maximum_texture_2d_size:&amp;nbsp; 1024&lt;br /&gt;
&amp;nbsp; texture_rectangle: ...... &amp;#10003;&lt;br /&gt;
&amp;nbsp; texture_non_power_of_two: &amp;#10007;&lt;br /&gt;
&amp;nbsp; texture_border_clamp: ... &amp;#10007;&lt;br /&gt;
&amp;nbsp; multisample: ............ &amp;#10003;&lt;br /&gt;
&amp;nbsp; multisample_filter_hint:&amp;nbsp; &amp;#10007;&lt;br /&gt;
&amp;nbsp; multitexture: ........... &amp;#10003; (2 units)&lt;br /&gt;
&amp;nbsp; texture_env_combine: .... &amp;#10003;&lt;br /&gt;
&amp;nbsp; texture_env_dot3: ....... &amp;#10007;&lt;br /&gt;
&amp;nbsp; fragment_program: ....... &amp;#10007;&lt;br /&gt;
&amp;nbsp; vertex_buffer_object: ... &amp;#10007;&lt;br /&gt;
&amp;nbsp; pixel_buffer_object: .... &amp;#10007;&lt;br /&gt;
&amp;nbsp; blend_color: ............ &amp;#10007;&lt;br /&gt;
&amp;nbsp; packed_pixels: .......... &amp;#10003;&lt;br /&gt;
&amp;nbsp; multi_draw_arrays: ...... &amp;#10003;&lt;br /&gt;
&amp;nbsp; framebuffer_object: ..... &amp;#10007;&lt;br /&gt;
&amp;nbsp; copy_sub_buffer: ........ &amp;#10007;&lt;br /&gt;
&amp;nbsp; shading_language: ....... &amp;#10007;&lt;br /&gt;
&amp;nbsp; shader_objects: ......... &amp;#10007;&lt;br /&gt;
&amp;nbsp; fragment_shader: ........ &amp;#10007;&lt;br /&gt;
&amp;nbsp; vertex_shader: .......... &amp;#10007;&lt;br /&gt;

</content>
</entry>

<entry>
<title>phil on Pigment needs testers</title>
<author>
<name>phil</name>
</author>
<link rel="alternate" type="text/html" href="http://base-art.net/Comments/218/"/>
<id>http://base-art.net/Comments/218/</id>
<updated>December 18, 2006 10:48 PM</updated>
<content type="html">
&lt;p&gt;Yes, wiki page edit requires an account on the Trac. Unfortunately the infos you give are not very usable for that page. Export the following env variable (like explained in the GPUSupport page linked in the above article By The Way):&lt;/p&gt;
&lt;pre class="literal-block"&gt;
export PGM_DUMP_GPU_SUPPORT=1
&lt;/pre&gt;
&lt;p&gt;And launch elisa or a pigment example. You'd get the infos to paste. If you don't want to register on the trac, just paste the infos here as a comment.&lt;/p&gt;

</content>
</entry>

<entry>
<title>zdzichu on Pigment needs testers</title>
<author>
<name>zdzichu</name>
</author>
<link rel="alternate" type="text/html" href="http://base-art.net/Comments/217/"/>
<id>http://base-art.net/Comments/217/</id>
<updated>December 18, 2006 10:31 PM</updated>
<content type="html">
Process is explained on Trac, but there is no Edit button anywhere :( So I'll paste here also:&lt;br /&gt;
&lt;br /&gt;
Card is Matrox G550:&lt;br /&gt;
 --- Pigment OpenGL status ------------------------&lt;br /&gt;
 Version:&amp;nbsp; 1.2 Mesa 6.4.1&lt;br /&gt;
 Renderer: Mesa DRI G400 20050609 AGP 4x x86/MMX+/3DNow!+/SSE&lt;br /&gt;
 Vendor:&amp;nbsp;  VA Linux Systems Inc.&lt;br /&gt;
 GLSL shaders: .............. No&amp;nbsp; (not used)&lt;br /&gt;
 Per YUV component rendering: No&amp;nbsp; (not used)&lt;br /&gt;
 Texture rectangle: ......... Yes (not implemented)&lt;br /&gt;
 Fragment program: .......... No&amp;nbsp; (not implemented)&lt;br /&gt;
 Pixel buffer object: ....... No&amp;nbsp; (not implemented)&lt;br /&gt;
 --------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
CPU is at 100% but display looks smooth.
</content>
</entry>

<entry>
<title>phil on Pigment needs testers</title>
<author>
<name>phil</name>
</author>
<link rel="alternate" type="text/html" href="http://base-art.net/Comments/216/"/>
<id>http://base-art.net/Comments/216/</id>
<updated>December 14, 2006 08:49 AM</updated>
<content type="html">
&lt;p&gt;Julien,&lt;/p&gt;
&lt;p&gt;The process to add your GPU is explained there: &lt;a class="reference" href="https://core.fluendo.com/pigment/trac/wiki/GPUSupport#how-to-add-your-gpu-comment"&gt;https://core.fluendo.com/pigment/trac/wiki/GPUSupport#how-to-add-your-gpu-comment&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;For the time being you need to set an environment variable. Maybe we should automate that and automagically report the informations to trac, probably  using XML-RPC :-)&lt;/p&gt;

</content>
</entry>

<entry>
<title>julien on Pigment needs testers</title>
<author>
<name>julien</name>
</author>
<link rel="alternate" type="text/html" href="http://base-art.net/Comments/215/"/>
<id>http://base-art.net/Comments/215/</id>
<updated>December 14, 2006 08:13 AM</updated>
<content type="html">
I didn't undersand how to add a card.&lt;br /&gt;
I put the result here in case you find it usefull.&lt;br /&gt;
&lt;br /&gt;
 Version:&amp;nbsp; 1.3 Mesa 6.5.1&lt;br /&gt;
 Renderer: Mesa DRI R200 20060602 AGP 4x NO-TCL&lt;br /&gt;
 Vendor:&amp;nbsp;  Tungsten Graphics, Inc.&lt;br /&gt;
 Texture rectangle:&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;  Yes&lt;br /&gt;
 Texture non power of two:&amp;nbsp; &amp;nbsp; No&lt;br /&gt;
 Texture border clamp:&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Yes&lt;br /&gt;
 Multitexture:&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Yes&lt;br /&gt;
 Fragment program:&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; No&lt;br /&gt;
 Pixel buffer object:&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;  No&lt;br /&gt;
 Per YUV component rendering: Yes&lt;br /&gt;

</content>
</entry>


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